This year, I participated in my first Global Game Jam (GGJ), which is a 48-hr hackathon focused on game development. In those 48 hours, you'll find a team, brainstorm ideas, collaborate, playtest, and publish a game. Each jam also has a theme for its games. This year's theme was "duality".
The majority of my Game Jam was spent composing the theme music. The general idea was to write a fantasy piece that was both relaxing and dark to complement our shadowy puzzle game. To accomplish this, I used instruments typically used in fantasy music (i.e. flute, harp, violin) and wrote melodies with dark inflections at 90 BPM. I was able to compose this in Pro Tools using my MIDI keyboard.
My crude MS Paint sketch of the initial game idea.
My concept map for the game's level design. While some of these concepts were abandoned due to scope, there were still some ideas from this design that made it into the final game.
Initial Character Sketches from Lawrence
'Cylinders & Squares' was our team name. Funny enough, no one on our team suggested this name. This name was actually created by someone who was initially on our team but switched teams before any brainstorming could occur. Regardless, we decided to stick with it.